![]() This dialog will tell you the x and y location of your mouse. What you will notice the app doing is presenting you with a dialog over and over and over again until you click cancel or quit the app. Basically, I tried binding 'wx.EVTMOTION' to the Frame first, but of course I get the coordinates relative to that Frame, and only when the mouse is over that Frame. This window can be modified using "*Interface Builder*", but I won't go into how to do that right now. mouse anywhere on the available screen to be accessible within that frame. My performSelector withObject_afterDelay("getMouseXY", missing value, 0.1)Ĩ) Press *Command + S* to save the script and then press *Command + R* to compile and run your new app.Īfter Xcode compiles and runs your new app, all you will see is a generic window. You should understand how the co-ordinate system for the display screen works in Python. This function takes the x and y values of the coordinate to which you want to move it to. Presumably, if you remove that line it will no longer position the cursor on the taskbar. You can move the mouse cursor around the screen, using the moveTo () function. Set yMouse to item 2 of mouseLocation as integerĭisplay dialog "X=" & xMouse & ", Y=" & yMouse giving up after 1 Locate the mouse pointer over the menu button This tool determines the current location of the menu button on the taskbar, and positions the mouse pointer over it, to trigger the hover behaviour (button highlight and tooltip). Set xMouse to item 1 of mouseLocation as integer Set mouseLocation to pNSEvent's mouseLocation() as list My performSelector withObject_afterDelay("getMouseXY", missing value, 0) Return current application's NSTerminateNow Insert code here to do any housekeeping before your application quits Insert code here to initialize your application before any files are opened On applicationWillFinishLaunching_(aNotification) YourAppNameDelegate.applescript" file to open it in a new editor window Here are some basic instructions for building an app that will get the current x and y locations of your mouse.ģ) Select "*Cocoa-AppleScript Application*" and click "Ĥ) Give your new app a name, choose where to save it, and click "ĥ) Click the disclosure triangle located to the left of the folder named " Like Craig mentioned, you'll have to use "
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